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        <title>The PAC3 Wiki part</title>
        <description></description>
        <link>https://m.pac3.info/</link>
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       <dc:date>2026-04-04T16:34:43+00:00</dc:date>
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        <title>The PAC3 Wiki</title>
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    <item rdf:about="https://m.pac3.info/part/animation?rev=1647721489&amp;do=diff">
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        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Animation</title>
        <link>https://m.pac3.info/part/animation?rev=1647721489&amp;do=diff</link>
        <description>animation part

Animation

Description



 The animation part allows you to play in-game animations on your playermodel or ragdolls. If you're looking for custom animations see Custom Animation.

Location



 This part can be found under:

	*   Entity &gt; Animation
	*   Model &gt; Animation
	*   Modifiers&lt;a name=&quot;loop&quot;&gt;&lt;/a&gt;&lt;a name=&quot;ping-pong-loop&quot;&gt;&lt;/a&gt;&lt;a name=&quot;sequence-name&quot;&gt;&lt;/a&gt;&lt;a name=&quot;rate&quot;&gt;&lt;/a&gt;&lt;a name=&quot;offset&quot;&gt;&lt;/a&gt;&lt;a name=&quot;min&quot;&gt;&lt;/a&gt;&lt;a name=&quot;max&quot;&gt;&lt;/a&gt;&lt;a name=&quot;weapon-hold-type&quot;&gt;&lt;/a&gt;&lt;a name=&quot;owner-c…</description>
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        <dc:date>2022-06-26T11:46:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Beam</title>
        <link>https://m.pac3.info/part/beam?rev=1656244017&amp;do=diff</link>
        <description>beam part

Beam
The beam part allows you to create a visual connection between two points. Can be used to create a variety of beam-like effects. 
Location



 This part can be found under:

	*   Effects &gt; Beam

 You can easily find it by clicking on the  sign and typing</description>
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        <dc:date>2025-01-28T17:42:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bone</title>
        <link>https://m.pac3.info/part/bone?rev=1738086169&amp;do=diff</link>
        <description>bone part

Bone

[]
Location:    Entity &gt;  Bone 

Alternate Location:    Model &gt;  Bone

----------

Info: Edits the position, scale, or behavior of a model or entity's bone.




Basic Usage

	* Add a  Bone part anywhere under a  Group to edit a bone for that group's owner ( the default owner is *you* )</description>
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        <dc:date>2022-12-23T15:09:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>&gt;</title>
        <link>https://m.pac3.info/part/c_template?rev=1671808194&amp;do=diff</link>
        <description>part delete_me  part-name 

&lt;&lt;&lt;&lt;&lt; part name &gt;&gt;&gt;&gt;&gt;

&lt;&lt;&lt;&lt;&lt; part description &gt;&gt;&gt;&gt;&gt;

Location

This part can be found under:

	*  &lt;&lt;&lt;&lt;&lt; location in the editor &gt;&gt;&gt;&gt;&gt;

 You can easily find it by clicking on the  sign and typing c template.

Usage &amp; Examples

&lt;&lt;&lt;&lt;&lt; example name &gt;&gt;&gt;&gt;&gt;</description>
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        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Clip</title>
        <link>https://m.pac3.info/part/clip?rev=1647721489&amp;do=diff</link>
        <description>clip part

Clip
Location(s):  Model &gt;  Clip
Info: Allows you to hide portions of a model.

Basic usage:



	*  Add  Clip under a model
	*  Modify angles and position to hide portions of the model on a single plane.


Properties
genericname  Name of the part. hide</description>
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        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Command</title>
        <link>https://m.pac3.info/part/command?rev=1647721489&amp;do=diff</link>
        <description>command part

Command

Allows you to run console commands.

Location

This part can be found under:

	*   Advanced &gt; Command

 You can easily find it by clicking on the  sign and typing command.

Usage &amp; Examples

Basic Command

Add the Command part to your outfit and type the command in the</description>
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        <dc:date>2022-12-23T15:09:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Custom Animation</title>
        <link>https://m.pac3.info/part/custom-animation?rev=1671808152&amp;do=diff</link>
        <description>part custom-animation

Custom Animation

Provides basic custom animation support from within the editor. Can be used for simple animation sequences or gestures. For more advanced features consider including animations within your playermodel.

Location

This part can be found under:

	*  Advanced &gt;</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-06-22T07:32:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Decal</title>
        <link>https://m.pac3.info/part/decal?rev=1655883122&amp;do=diff</link>
        <description>decal part

Decal


Projects a decal onto a surface. The decal is projected when the part is shown, it starts from the  and appears on the first surface that it hits. The red positional arrow indicates the direction.





Location

This part can be found under:</description>
    </item>
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        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Entity</title>
        <link>https://m.pac3.info/part/entity?rev=1647721489&amp;do=diff</link>
        <description>entity part

Entity

This part lets you customize your entity (usually playermodel). Additional player-related configuration can be found in the player-config part. 

Some of the settings can be used props or NPCs -&gt; See   Group: owner-name

Supports in-game models as well as custom .MDL files.</description>
    </item>
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        <dc:date>2022-06-21T05:51:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Event</title>
        <link>https://m.pac3.info/part/event?rev=1655790715&amp;do=diff</link>
        <description>event part

Event

Events allow you to show/hide parts of your outfit. They trigger when a specified condition is met. By default they will HIDE parts when triggered.

Location

This part can be found under:

	*  Right Click -&gt;Event

 You can easily find it by clicking on the</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Fog</title>
        <link>https://m.pac3.info/part/fog?rev=1647721489&amp;do=diff</link>
        <description>fog part

Fog

Description



 Adds a fog effect to a model. 

Location



 This part can be found under:

	*   Modifiers &gt; Fog 

Tip

You can easily find it by clicking on the  sign and typing fog.

Limitations



	*  Doesn't work with experimental models.


Usage</description>
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        <dc:date>2022-08-07T09:01:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Group</title>
        <link>https://m.pac3.info/part/group?rev=1659862866&amp;do=diff</link>
        <description>group part

Group

Allows you to create groups of parts for organization as well as control which entity they are attached to. Using this, you can put parts on ragdolls, NPCs, props, etc.

Location

This part can be found under:

	*  Right Click &gt; Group

 You can easily find it by clicking on the</description>
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        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Halo</title>
        <link>https://m.pac3.info/part/halo?rev=1647721489&amp;do=diff</link>
        <description>halo part

Halo

[]
Location:  Effects &gt;  Halo

----------

Info: Applies an outline to its parent part.




Basic Usage

	*  Add a  Halo part under any model to give that model an outline
	*  Changing the settings of the  Halo part will change the appearance of the outline</description>
    </item>
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        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Entity</title>
        <link>https://m.pac3.info/part/legacy_entity?rev=1647721489&amp;do=diff</link>
        <description>entity legacy part

Entity
Location(s):  Entity
Info:
Allows you to control your entity. You can switch your player model to a different one or change it's properties (e.g. size, color, transparency). This part only supports in-game models, if you want to use a custom one check Entity2 &lt;a name=&quot;name&quot;&gt;&lt;/a&gt;&lt;a name=&quot;hide&quot;&gt;&lt;/a&gt;&lt;a name=&quot;model&quot;&gt;&lt;/a&gt;&lt;a name=&quot;material&quot;&gt;&lt;/a&gt;&lt;a name=&quot;hide-entity&quot;&gt;&lt;/a&gt;&lt;a name=&quot;draw-weapon&quot;&gt;&lt;/a&gt;&lt;a name=&quot;mute-sounds&quot;&gt;&lt;/a&gt;&lt;a name=&quot;allow-ogg-when-muted&quot;&gt;&lt;/a&gt;&lt;a name=&quot;hide-bulle…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-09-03T16:59:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Model</title>
        <link>https://m.pac3.info/part/model?rev=1662224341&amp;do=diff</link>
        <description>model part

Model

This part lets you use in-game models as well as custom .MDL files.

Currently it doesn't support .OBJ files, if you want to use those try the model_legacy part.

.OBJ models are supported as well but you should consider converting to .MDL -&gt; Simple .MDL: Converting Models

Location</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pose Parameter</title>
        <link>https://m.pac3.info/part/poseparameter?rev=1647721489&amp;do=diff</link>
        <description>poseparameter part

Pose Parameter



Description



 Used to control blend sequences on animations such as directional movement, head movement, etc.

Location



 This part can be found under:

	*   Modifier &gt; Pose Parameter

Tip

You can easily find it by clicking on the  sign and typing</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Projected Texture</title>
        <link>https://m.pac3.info/part/projected_texture?rev=1647721489&amp;do=diff</link>
        <description>projected_texture part

Projected Texture


Projects a light onto a surface. The red arrow indicates the direction. Can be used for custom flashlights or light effects.

 This part breaks Halo.

Location


This part can be found under:

	*   Effects &gt; Projected Texture

 You can easily find it by clicking on the</description>
    </item>
    <item rdf:about="https://m.pac3.info/part/projectile?rev=1668210243&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-11-11T23:44:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Projectile</title>
        <link>https://m.pac3.info/part/projectile?rev=1668210243&amp;do=diff</link>
        <description>projectile part

Projectile


Spawns a projectile that can be used to create visual effect of shooting/throwing, deal damage or push props. 

Location


This part can be found under:

	*  Advanced &gt; Projectile

 You can easily find it by clicking on the  sign and typing projectile</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-03-16T21:34:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Proxy</title>
        <link>https://m.pac3.info/part/proxy?rev=1742160888&amp;do=diff</link>
        <description>proxy part

Proxy

Alters a value based on a mathematical expression.

 Easy setup is useless, learn expressions.

Location

This part can be found under:

	*   Modifier &gt; Proxy

 You can easily find it by clicking on the  sign and typing proxy.

Usage &amp; Examples

Basic proxy</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Shake</title>
        <link>https://m.pac3.info/part/shake?rev=1647721489&amp;do=diff</link>
        <description>shake part

Shake

Description



 Creates a camera shake effect. 

Location



 This part can be found under:

	*   Effects &gt; Shake 

Tip

You can easily find it by clicking on the  sign and typing shake.

Limitations



	*  Maximum duration is 2 seconds.
	*  Maximum radius is &lt;a name=&quot;amplitude&quot;&gt;&lt;/a&gt;&lt;a name=&quot;frequency&quot;&gt;&lt;/a&gt;&lt;a name=&quot;duration&quot;&gt;&lt;/a&gt;&lt;a name=&quot;radius&quot;&gt;&lt;/a&gt;&lt;a name=&quot;name&quot;&gt;&lt;/a&gt;&lt;a name=&quot;hide&quot;&gt;&lt;/a&gt;&lt;a name=&quot;is-explicit&quot;&gt;&lt;/a&gt;&lt;a name=&quot;parent-name&quot;&gt;&lt;/a&gt;</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Submaterial</title>
        <link>https://m.pac3.info/part/submaterial?rev=1647721489&amp;do=diff</link>
        <description>submaterial material part

Submaterial

[]
Model &gt; Submaterial

Allows you to change individual materials of your (player)model.

----------

Basic usage

	*  Add Submaterial part to your model
	*  Click on sub material id and select the material you want to replace
	*  Click on</description>
    </item>
    <item rdf:about="https://m.pac3.info/part/text?rev=1647721489&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Text</title>
        <link>https://m.pac3.info/part/text?rev=1647721489&amp;do=diff</link>
        <description>text part

Text

[]
Location:  	Effect &gt;  Text

----------

Info:
Allows you to make simple text.




Basic usage:

	*  Add  Text part to your pac
	*  Click on text and write anything




Properties
generictext  The text you want. font  The font you want to use.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Weapon</title>
        <link>https://m.pac3.info/part/weapon?rev=1647721489&amp;do=diff</link>
        <description>weapon part

Weapon

This part lets you customize your weapon, change its position, etc. 

Most of the setting are the same as the Model part. 

This part acts a bit like the weapon_class event, attaching other parts to it will only show them with the selected .

Location

This part can be found under:</description>
    </item>
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