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        <title>The PAC3 Wiki part:event</title>
        <description></description>
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       <dc:date>2026-04-04T19:27:15+00:00</dc:date>
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        <dc:date>2022-06-21T05:53:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Ammo</title>
        <link>https://m.pac3.info/part/event/ammo?rev=1655790788&amp;do=diff</link>
        <description>Ammo

Compares your current ammo to a given value (amount argument) and triggers the event if the operation returns true.

Operator

Any number operator.

Arguments
nametypedescriptionprimary  boolean  Checks primary ammo count when true, secondary when false.</description>
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        <dc:date>2024-12-23T02:24:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Animation Event</title>
        <link>https://m.pac3.info/part/event/animation_event?rev=1734920648&amp;do=diff</link>
        <description>Animation Event

Triggers when a given animation event (find argument) is played.

 This event is used for animation events as seen here (e.g. jump).

This doesn't mean the model's “animations” properly speaking. What we call an “animation” in common parlance usually refers to sequences. Instead, outside of pac3,</description>
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        <dc:date>2022-11-27T16:45:19+00:00</dc:date>
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        <title>Button</title>
        <link>https://m.pac3.info/part/event/button?rev=1669567519&amp;do=diff</link>
        <description>event button

Button

Triggers while holding a given key.

 This event only works while you're holding the button, if you're looking for a toggle button see command event.

Operator

None, this event does not use any operators.

Arguments
nametypedescriptionbutton  string</description>
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        <title>Client Spawned</title>
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        <description>Client Spawned

???</description>
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        <title>Clip Size</title>
        <link>https://m.pac3.info/part/event/clip-size?rev=1647721489&amp;do=diff</link>
        <description>Clip Size

Compares your clip size to a given value (amount argument) and triggers the event if the operation returns true.

Operator

Any number operator.

Arguments
nametypedescriptionprimary  boolean  Checks primary ammo count when true, secondary when false.</description>
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        <dc:date>2022-09-18T06:31:08+00:00</dc:date>
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        <title>Collide</title>
        <link>https://m.pac3.info/part/event/collide?rev=1663482668&amp;do=diff</link>
        <description>event collide

Collide

Triggers on collision. Meant to be used with Projectile. This event only triggers at the moment of collision, for a continuous version see (icon_event) Is Touching.

Operator

None, this event does not use any operators.

Arguments

None.

Usage &amp; Examples



Simple collision effect</description>
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        <dc:date>2022-09-01T20:52:30+00:00</dc:date>
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        <title>Command</title>
        <link>https://m.pac3.info/part/event/command?rev=1662065550&amp;do=diff</link>
        <description>event command

Command

Triggers when a given command is used. This event is controlled through the pac_event console command.

Operator

Any string operator.

Arguments
nametypedescription&lt;a name=&quot;time&quot;&gt;&lt;/a&gt;
 
 number  For how many seconds should the event be active after triggering. Default is 0.1 &lt;a name=&quot;find&quot;&gt;&lt;/a&gt;</description>
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        <dc:date>2022-09-18T06:31:33+00:00</dc:date>
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        <title>Is Touching</title>
        <link>https://m.pac3.info/part/event/is_touching?rev=1663482693&amp;do=diff</link>
        <description>event is_touching

Is Touching

Triggers when touching (colliding with) another object. For an event that triggers at the moment of collision see (icon_event) Collide.

Operator

None, this event does not use any operators.

Arguments
nametypedescription&lt;a name=&quot;extra-radius&quot;&gt;&lt;/a&gt;
 
 number  Additional radius for the collision detection. Can be negative.</description>
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        <dc:date>2022-09-08T03:37:34+00:00</dc:date>
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        <title>Ranger</title>
        <link>https://m.pac3.info/part/event/ranger?rev=1662608254&amp;do=diff</link>
        <description>event ranger

Ranger

Triggers based on distance. Ranger casts a ray starting at the location of the parent model, in the direction of the red positional arrow.  is the max length of the ray.  is the distance you want to compare to using an . The event shows a distance preview while editing.&lt;a name=&quot;distance&quot;&gt;&lt;/a&gt;&lt;a name=&quot;npcs_and_players_only&quot;&gt;&lt;/a&gt;&lt;a name=&quot;compare&quot;&gt;&lt;/a&gt;</description>
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        <dc:date>2022-09-18T05:40:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Timerx</title>
        <link>https://m.pac3.info/part/event/timerx?rev=1663479650&amp;do=diff</link>
        <description>event timerx

Timerx

Triggers based on time, usually used with other events. The event starts counting time when shown and compares it to the number of  using an . Can be used to show/hide other parts after a certain amount of time. 

Operators

above

Timerx set to &lt;a name=&quot;synced-time&quot;&gt;&lt;/a&gt;&lt;a name=&quot;seconds&quot;&gt;&lt;/a&gt;&lt;a name=&quot;reset-on-hide&quot;&gt;&lt;/a&gt;</description>
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