<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://m.pac3.info/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://m.pac3.info/feed.php">
        <title>The PAC3 Wiki tutorial</title>
        <description></description>
        <link>https://m.pac3.info/</link>
        <image rdf:resource="https://m.pac3.info/_media/wiki/favicon.ico" />
       <dc:date>2026-04-04T16:33:10+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://m.pac3.info/tutorial/alpha-textures?rev=1647721489&amp;do=diff"/>
                <rdf:li rdf:resource="https://m.pac3.info/tutorial/animated-textures?rev=1742154632&amp;do=diff"/>
                <rdf:li rdf:resource="https://m.pac3.info/tutorial/colourable-textures?rev=1647721489&amp;do=diff"/>
                <rdf:li rdf:resource="https://m.pac3.info/tutorial/deleting-outfits?rev=1647721489&amp;do=diff"/>
                <rdf:li rdf:resource="https://m.pac3.info/tutorial/editor?rev=1647721489&amp;do=diff"/>
                <rdf:li rdf:resource="https://m.pac3.info/tutorial/extracting-files?rev=1672317661&amp;do=diff"/>
                <rdf:li rdf:resource="https://m.pac3.info/tutorial/finding_material_names?rev=1647721489&amp;do=diff"/>
                <rdf:li rdf:resource="https://m.pac3.info/tutorial/hiding-model-parts?rev=1647721489&amp;do=diff"/>
                <rdf:li rdf:resource="https://m.pac3.info/tutorial/hosting?rev=1718461836&amp;do=diff"/>
                <rdf:li rdf:resource="https://m.pac3.info/tutorial/installation?rev=1734922449&amp;do=diff"/>
                <rdf:li rdf:resource="https://m.pac3.info/tutorial/lowering-texture-resolution?rev=1696005696&amp;do=diff"/>
                <rdf:li rdf:resource="https://m.pac3.info/tutorial/replacing-materials?rev=1696665720&amp;do=diff"/>
                <rdf:li rdf:resource="https://m.pac3.info/tutorial/replacing-weapon-sounds?rev=1647721489&amp;do=diff"/>
                <rdf:li rdf:resource="https://m.pac3.info/tutorial/sharing-outfits?rev=1647721489&amp;do=diff"/>
                <rdf:li rdf:resource="https://m.pac3.info/tutorial/simple_mdl?rev=1696005334&amp;do=diff"/>
                <rdf:li rdf:resource="https://m.pac3.info/tutorial/using-mdl-files?rev=1676015873&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://m.pac3.info/_media/wiki/favicon.ico">
        <title>The PAC3 Wiki</title>
        <link>https://m.pac3.info/</link>
        <url>https://m.pac3.info/_media/wiki/favicon.ico</url>
    </image>
    <item rdf:about="https://m.pac3.info/tutorial/alpha-textures?rev=1647721489&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Creating Alpha Masks in Blender</title>
        <link>https://m.pac3.info/tutorial/alpha-textures?rev=1647721489&amp;do=diff</link>
        <description>Creating Alpha Masks in Blender

Introduction

Alpha is the fourth channel of an image, it acts as a mask and is usually used for transparency. In Source engine it can be used for multiple things such as transparency, colorable textures, and different kind of masks, e.g. phong mask.</description>
    </item>
    <item rdf:about="https://m.pac3.info/tutorial/animated-textures?rev=1742154632&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-03-16T19:50:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Animated Textures</title>
        <link>https://m.pac3.info/tutorial/animated-textures?rev=1742154632&amp;do=diff</link>
        <description>tutorial texture animated material

Animated Textures

Creating and using animated textures in PAC.

Requirements

VTFEdit

Download [VTFEdit], open the archive and extract the x64 folder. 

Creating Textures

Getting image files

To create an animated texture file you'll need a sequence of image files, you can get them by converting existing animation files such as .GIFs or creating them yourself. There are multiple methods of acquiring those files, some of them will be listed here but you can …</description>
    </item>
    <item rdf:about="https://m.pac3.info/tutorial/colourable-textures?rev=1647721489&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Colourable Textures</title>
        <link>https://m.pac3.info/tutorial/colourable-textures?rev=1647721489&amp;do=diff</link>
        <description>tutorial texture material alpha vtf png paint.net

Colourable Textures

The idea behind colourable textures is pretty simple, it's just an alpha mask where visible parts (white) can be coloured and invisible parts (black) keep their original colour.
Both .VTF and .PNG (up to 1K) textures support alpha masks.</description>
    </item>
    <item rdf:about="https://m.pac3.info/tutorial/deleting-outfits?rev=1647721489&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Deleting PAC3 outfits</title>
        <link>https://m.pac3.info/tutorial/deleting-outfits?rev=1647721489&amp;do=diff</link>
        <description>tutorial general outfit

Deleting PAC3 outfits

[[Delete option as seen in the editor.]]

Through the PAC editor

To delete an outfit:

	*  Open the PAC editor
	*  Click on the PAC menu in the top left corner
	*  Hover over Save, then over the outfit that you want to delete
	*  Click Delete

Manually deleting files</description>
    </item>
    <item rdf:about="https://m.pac3.info/tutorial/editor?rev=1647721489&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Basics of PAC3 Editor</title>
        <link>https://m.pac3.info/tutorial/editor?rev=1647721489&amp;do=diff</link>
        <description>Basics of PAC3 Editor

To get familiar with the User Interface, it's good to go over each section, each subsection, and so on to understand the structure and format of each part of the menu.

----------

The PAC editor


This is where most PAC work is done. The PAC editor is where parts are inserted, modified and arranged.
[</description>
    </item>
    <item rdf:about="https://m.pac3.info/tutorial/extracting-files?rev=1672317661&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-29T12:41:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Extracting game content</title>
        <link>https://m.pac3.info/tutorial/extracting-files?rev=1672317661&amp;do=diff</link>
        <description>tutorial extracting files crowbar

Extracting game content

In order to edit the original game textures/models you'll need to first extract them using Crowbar.

Downloading Crowbar

Open the page below and scroll to the download section. Once downloaded, extract the archive into a folder.</description>
    </item>
    <item rdf:about="https://m.pac3.info/tutorial/finding_material_names?rev=1647721489&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Finding material names</title>
        <link>https://m.pac3.info/tutorial/finding_material_names?rev=1647721489&amp;do=diff</link>
        <description>tutorial material crowbar

Finding material names

Requirements

Before you start, download Crowbar. Open the page below and scroll to the download section.

Once downloaded, extract the archive into a folder.


Crowbar - Source Engine Modding Tool


----------

Using Crowbar

	*  Open</description>
    </item>
    <item rdf:about="https://m.pac3.info/tutorial/hiding-model-parts?rev=1647721489&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Hiding parts of the model</title>
        <link>https://m.pac3.info/tutorial/hiding-model-parts?rev=1647721489&amp;do=diff</link>
        <description>Hiding parts of the model

The are multiple ways of hiding parts of the model, below you will find a list of different methods as well as their pros, cons and possible uses.

Basic

This section covers basic methods that are easy to use but also pretty limited.</description>
    </item>
    <item rdf:about="https://m.pac3.info/tutorial/hosting?rev=1718461836&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-15T14:30:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Hosting custom content online</title>
        <link>https://m.pac3.info/tutorial/hosting?rev=1718461836&amp;do=diff</link>
        <description>tutorial general

Hosting custom content online

Custom content includes:  Models,  Textures,  Custom Animations,  Zips or any files that are not part of the base game.

If you want other players to see your custom content you have to host it online.

----------

Where can I host my files?</description>
    </item>
    <item rdf:about="https://m.pac3.info/tutorial/installation?rev=1734922449&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-12-23T02:54:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Downloading &amp; Installing PAC3</title>
        <link>https://m.pac3.info/tutorial/installation?rev=1734922449&amp;do=diff</link>
        <description>Downloading &amp; Installing PAC3

Below you'll find information about different ways to download and install PAC3.

Latest download links are always on the main page.
Your PAC version does NOT matter when playing on multiplayer servers. 
While doing so your PAC will always be overridden with the version currently used on the server.</description>
    </item>
    <item rdf:about="https://m.pac3.info/tutorial/lowering-texture-resolution?rev=1696005696&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-29T16:41:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>VTFEdit: Lowering texture resolution</title>
        <link>https://m.pac3.info/tutorial/lowering-texture-resolution?rev=1696005696&amp;do=diff</link>
        <description>tutorial vtf material texture

VTFEdit: Lowering texture resolution

Useful for people wanting to lower their .ZIP size for PAC. This process is quite simple as it doesn't require you to actually edit the texture, you simply convert it to .TGA then back to .VTF.

VTFEdit

Download</description>
    </item>
    <item rdf:about="https://m.pac3.info/tutorial/replacing-materials?rev=1696665720&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-07T08:02:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Replacing materials/textures</title>
        <link>https://m.pac3.info/tutorial/replacing-materials?rev=1696665720&amp;do=diff</link>
        <description>tutorial submaterial material

Replacing materials/textures

Using Entity/Model

The Entity and Model parts let you change sub materials without any additional parts. 

Simply create your materials, give them a name and then paste that name into the sub material slot you want to replace.

(icon_download)</description>
    </item>
    <item rdf:about="https://m.pac3.info/tutorial/replacing-weapon-sounds?rev=1647721489&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Replacing weapon sounds</title>
        <link>https://m.pac3.info/tutorial/replacing-weapon-sounds?rev=1647721489&amp;do=diff</link>
        <description>tutorial sound

Replacing weapon sounds

Soundcripts


You can modify weapon sounds using Soundscripts, which the Source Engine uses and the PAC sound part allows to use them to replace sounds. 
Read more on Soundscripts in the Valve Developer Community: &lt;https://developer.valvesoftware.com/wiki/Soundscripts&gt;

Finding Soundcripts</description>
    </item>
    <item rdf:about="https://m.pac3.info/tutorial/sharing-outfits?rev=1647721489&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-03-19T20:24:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Sharing PAC3 outfits</title>
        <link>https://m.pac3.info/tutorial/sharing-outfits?rev=1647721489&amp;do=diff</link>
        <description>tutorial general outfit

Sharing PAC3 outfits
Do not share your outfits with people that you do not know.

First navigate to ..\Steam\steamapps\common\GarrysMod\garrysmod\data\pac3 and find the outfit that you want to share. 

Once you do that you have two ways of sharing it:</description>
    </item>
    <item rdf:about="https://m.pac3.info/tutorial/simple_mdl?rev=1696005334&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-29T16:35:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Simple .MDL: Converting Models</title>
        <link>https://m.pac3.info/tutorial/simple_mdl?rev=1696005334&amp;do=diff</link>
        <description>tutorial model obj mdl zip

Simple .MDL: Converting Models

This guide is mainly intended for people who want to convert their old models (usually .OBJ) to .MDL and don't really care about the additional features so it only covers simple model creation. It assumes that you're using</description>
    </item>
    <item rdf:about="https://m.pac3.info/tutorial/using-mdl-files?rev=1676015873&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-10T07:57:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Using MDL files in PAC</title>
        <link>https://m.pac3.info/tutorial/using-mdl-files?rev=1676015873&amp;do=diff</link>
        <description>tutorial model

Using MDL files in PAC



Introduction


The Model part in PAC lets you load any Source models or models you made yourself using a ZIP archive. The models need to be valid MDL files. That includes playermodels, NPCs, ragdolls, props etc. 

Getting models</description>
    </item>
</rdf:RDF>
